
A CLASSROOM GAME FOR SCHOOLS & TEACHERS
Turn your
lessons
into quests.
Give TeachVerse your topic, year group and curriculum objectives. It generates a campaign for you to review, with questions your students explore through quests and assessment you can follow.
Built for teachers and everyday subject lessons.
Created by NTSomnii.
THE TEACHER’S TOOLS
Plan a lesson.
Know what’s been learnt.
The game begins with what you need to teach. Campaign generation handles the first draft; questions, rubrics and student evidence stay within the teacher’s reach.
01 / CURRICULUMYour next unit.
A campaign draft.
Add your curriculum objectives and year level. TeachVerse generates a sequence of quests; you edit the questions before students begin.
Build a campaign ↗
02 / ASSESSMENTSet the standard
for assessment.
Combine multiple choice and written responses. Set the rubric criteria, then review AI assisted feedback against the student’s own work.
Review assessment tools ↗See where students
need support.
Follow each learning objective through attempts, feedback and assessment. Download reports for your records and keep parents informed.
View learning reports ↗THINKING DURING THE LESSON
A useful question.
Before another hint.
When a student is unsure, the Quest Oracle helps them unpack the task. Its Socratic instructions ask for reasoning, check a misconception and keep the language suited to the year group.
See the tutor in a lesson
WHERE TO START
Start with a class
you already teach.
Choose a unit from your timetable. Use the first campaign to introduce the class to quests, then check the learning evidence before planning the next lesson.
LET’S TALK
Take a look
before you decide.
See what students experience during a lesson, from their first question to the assessment. Then look through the teacher guide for planning and reporting.
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