Nikola Tesla in his expansive electrical laboratory, with glowing coils, warm lamps and green-lit workshop architecture

A CLASSROOM GAME FOR SCHOOLS & TEACHERS

Turn your
lessons
into quests.

Give TeachVerse your topic, year group and curriculum objectives. It generates a campaign for you to review, with questions your students explore through quests and assessment you can follow.

Built for teachers and everyday subject lessons.
Created by NTSomnii.

HISTORICAL GUARDIANNikola Tesla
LESSON PLANNING, ASSESSMENT AND CLASSROOM PLAY.See the teaching tools

THE TEACHER’S TOOLS

Plan a lesson.
Know what’s been learnt.

The game begins with what you need to teach. Campaign generation handles the first draft; questions, rubrics and student evidence stay within the teacher’s reach.

THINKING DURING THE LESSON

A useful question.
Before another hint.

When a student is unsure, the Quest Oracle helps them unpack the task. Its Socratic instructions ask for reasoning, check a misconception and keep the language suited to the year group.

See the tutor in a lesson
Quest Oracle
Thinking about day and nightIllustrative tutor conversation
STUDENT

I think the Sun goes around us.

QUEST ORACLE

Imagine turning a globe beside a lamp. What happens to one spot on the globe as it turns?

The student explains the next step. The teacher can review the conversation.

WHERE TO START

Start with a class
you already teach.

Choose a unit from your timetable. Use the first campaign to introduce the class to quests, then check the learning evidence before planning the next lesson.

Read the school guide

LET’S TALK

Take a look
before you decide.

See what students experience during a lesson, from their first question to the assessment. Then look through the teacher guide for planning and reporting.

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COMIC PREVIEW

A Guardian’s story

This is the opening page. Students unlock more chapters as they progress in TeachVerse.

Go to TeachVerse